
- BETRAYAL AT KRONDOR FILL CHEST BEFORE CHAPTER FULL
- BETRAYAL AT KRONDOR FILL CHEST BEFORE CHAPTER PLUS

In all cases, this at least explains their penniless state. The sole exception is Daggerfall, in which the player was the victim of a shipwreck and starts out stranded in a dungeon, which basically has the same effect. Taken to its logical extreme in the games, with the player starting every single one of them in prison for an unspecified crime.One could argue it'd be wrong to take national money for a "personal" quest, but even in the back half of the third chapter, everyone knows it isn't personal anymore. The zig-zag comes in with that same chapter, though: it does feel a little odd that you can't ever at least borrow a bit of money from your kingdom's treasury for the party. And then, in the third chapter, your children do start out with pretty decent equipment, because, duh, they grew up knowing who they were and with access to the royal treasury. You don't even discover your royal heritage until after you get married. In the "second chapter" of the game, you begin as a slave, and then an escapee, and thus have only what you earn to your name. It makes perfect sense that you don't get anything more than a very simple allowance (which you get) and if anything it's odd that he doesn't comment on you picking up better gear or skills until the end of the child section. Dragon Quest V goes back and forth with it - in the beginning, you're the son of a competent adventurer and incognito king, but you're his eight-year-old-or-so son.Dragon Quest VIII has as its starting main characters a guard from a destroyed kingdom and a poor bandit, thus making their lack of resources a little more sensible.In the later games in the series, this isn't so glaring for example, one chapter in Dragon Quest IV has a soldier commissioned on a quest from a king, starting out with basic equipment - the explanation for this is that the king keeps the taxes on his people low, so there isn't enough to afford really high-quality weapons and armor for their troops.
BETRAYAL AT KRONDOR FILL CHEST BEFORE CHAPTER FULL
The worst example in the series comes from Dragon Quest III: you are the son of a legendary heroic figure, you are a known quantity in terms of badassitude, and the king of your country is so impressed with your decision to take up arms and face the greatest threat to the world the kingdom has ever known that he rewards you with a whopping 300 gold pieces, which wouldn't cover a full set of the (crappy) equipment for sale in the very first town.Especially given that the hero of the first game is in turn descended from the hero of the third. This trope is probably a family tradition by now. The main characters of are directly descended from the protagonist of the first game. The other two playable characters, also a prince and a princess, aren't any better off, though one of them has the excuse that she'd been turned into a dog before the player uncursed her, and her entire kingdom's been sacked. What does the king, his father, give him to achieve this with? Fifty gold pieces and a copper sword. The main character is crown prince of Midenhall, and is dispatched by his father to defeat the wizard responsible for single-handedly destroying their sister kingdom of Moonbrooke. Times may be tough and so many people have claimed to be descended from the legendary hero that the NPCs are pretty cynical by the time you show up, but when you're given this task, there are two guards in the same room wearing full body armor and carrying spears. In Dragon Quest I, the player is charged with his task, and given 120 G, enough to buy a wood club and a basic set of clothes.

BETRAYAL AT KRONDOR FILL CHEST BEFORE CHAPTER PLUS
James, who is sent with him, is given standard-issue armor (in mint condition this time, at least) and a slightly-above-average two-handed broadsword, plus whatever Locklear had on him when the latter had to book.
